Search the Warhammer Archives

Total War: Warhammer II – The Ultimate Grand Strategy Experience in the World of Warhammer Fantasy

Dive into the epic conflict of the Vortex Campaign and the sprawling Mortal Empires map. This definitive guide delivers exclusive data, deep-dive faction strategies, and battle-tested tactics to dominate the New World and beyond. Whether you're commanding the stoic High Elves, the treacherous Skaven, the ancient Lizardmen, or the cruel Dark Elves, mastery awaits.

Total War Warhammer II Vortex Campaign cinematic battle scene

The Great Vortex – a source of immense magical power and the focal point of Total War: Warhammer II's narrative campaign. (Image: Creative Assembly)

Chapter 1: The Core Mechanics & Campaign Mastery

Total War: Warhammer II represents a significant evolution of the franchise's formula, introducing the ambitious Vortex Campaign. Unlike the traditional sandbox conquest, this narrative-driven experience tasks the four core races—High Elves, Dark Elves, Lizardmen, and Skaven—with a race to control the Great Vortex, a mystical maelstrom that stabilises the world's magic. Performing rituals to advance your claim attracts intervention armies from rival factions and Chaos, creating a dynamic, multi-layered strategic challenge.

🎯 Pro-Tip: The key to Vortex success isn't just ritual speed. It's strategic readiness. Always have at least one full stack army in reserve near your ritual sites. The intervention forces spawn at predetermined locations—learning these and fortifying them turns a defensive headache into a glorious ambush opportunity.

1.1 Mortal Empires: The Ultimate Sandbox

For veterans of the first game, the Total Warhammer experience culminates in Mortal Empires. This colossal campaign map, combining the landmasses of both games, is a masterpiece of grand strategy. With over 300 settlements and dozens of legendary lords, it’s a true test of endurance and tactical flexibility. Faction balance shifts dramatically here; Old World powers like the Empire or Dwarfs now interact with the exotic threats of the New World.

Campaign Strategy & Province Management

Effective province management is the bedrock of empire-building. Specialisation is crucial. A province with high-income buildings, a port, and trade resources should be dedicated to economy. A chokepoint province bordering enemies needs walls in every settlement and military buildings to reduce recruitment time and cost. Utilise the Warhammer Wiki to cross-reference settlement specialisations—some minor settlements have unique buildings that dramatically boost specific unit types.

Chapter 2: Faction Deep-Dive & Legendary Lord Analysis

Each faction in Warhammer II isn't just a palette swap; it's a fundamentally different gameplay experience with unique mechanics, unit rosters, and campaign objectives.

High Elves of Ulthuan

Masters of diplomacy, economy, and elite infantry. Their Influence mechanic allows you to manipulate other factions' relations, creating powerful alliances or devastating wars between your enemies. Units like Swordmasters of Hoeth and Star Dragons are exceptionally powerful but expensive. Perfect for players who enjoy political mastery and decisive, high-quality armies.

Related: Check the latest Warhammer News for any balance updates affecting Elf units.

Skaven Under-Empire

The treacherous, numerous Skaven play a unique game of subterfuge and overwhelming numbers. The Food mechanic governs settlement capture and unit quality, while the Under-Empire allows you to build hidden cities beneath your enemies. Weapon teams like Ratling Guns and Warpfire Throwers are devastating when properly protected. A complex but immensely rewarding faction.

Lizardmen Temple-Cities

The ancient, geomantically-powered Lizardmen focus on securing their sacred Temple-Cities. The Geomantic Web provides empire-wide bonuses, encouraging a tall, fortified playstyle. Their roster is melee-centric, featuring monstrous dinosaurs like Carnosaurs and Stegadons. Kroq-Gar's saurus warriors become unbreakable killing machines late-game.

Dark Elves of Naggaroth

Slave-driven raiders who thrive on aggression. The Black Arks are mobile, upgradable fleets that provide recruitment, bombardment, and income. Their economy is fuelled by slaves captured in battle and assigned to specific provinces. Units like Shades (armour-piercing stalkers) and Hydras (regenerating monsters) enable a versatile and aggressive playstyle.

2.1 Legendary Lord Spotlights

Choosing your starting legendary lord defines your early and mid-game campaign. Lord Kroak (for Lizardmen) is not a starting lord but a legendary hero—arguably the most powerful spellcaster in the game, capable of wiping out entire armies with Deliverance of Itza. For the Skaven, Ikit Claw offers a unique workshop to upgrade weapon teams, making an already powerful ranged lineup utterly dominant. If you're interested in the tabletop origins of these characters, the community at Imaginary Warhammer Reddit often creates stunning artistic renditions.

Chapter 3: Exclusive Battle Tactics & Army Compositions

Victory in battle requires more than just a strong army; it requires the right composition and tactical execution.

3.1 The Art of the Hammer & Anvil

This classic tactic is especially effective for High Elves and Lizardmen. Use a sturdy, defensive line (the 'anvil')—such as Phoenix Guard or Temple Guard—to hold the enemy. Then, maneuver a high-damage unit (the 'hammer')—like Dragon Princes or Cold One Riders—to charge into the enemy's flank or rear. The leadership penalty from being attacked in the rear often causes units to break instantly.

3.2 Skaven Weapon Team Deathstack

An iconic late-game composition: 4-6 Ratling Guns, 2-3 Warp Lightning Cannons, 2 Plague Priests for summons, a Warlock Engineer for buffs, and the rest filled with cheap clanrats or plague monks as a screen. This army can delete anything before it gets close. Protect your fragile weapon teams at all costs!

⚔️ Battlefield Secret: Terrain matters immensely. Forests block line of sight for ranged units and provide stalk. High ground gives ranged units increased range and damage. Always try to fight defensive battles on hills, forcing the enemy to attack uphill, which slows them and gives your missiles more time to fire.

Chapter 4: The Immortal Empires & The Road to Warhammer III

The journey continues. Owning both Warhammer I and II unlocks Mortal Empires, but the trilogy's climax is found in Warhammer 3's Immortal Empires campaign, which incorporates all three games' content. Many mechanics introduced in Warhammer II, like sea lanes or the diplomacy overhaul, set the stage for the ultimate experience.

For those who love the universe beyond strategy games, the recently launched Warhammer+ streaming service offers animated series like "Angels of Death" that dive deeper into the lore.

Rate This Guide

How useful did you find this Total War: Warhammer II guide?

Share Your Strategy

Got a killer army composition or a campaign tip? Share it with the community!

Chapter 5: Expanding Your Warhammer Horizons

Total War: Warhammer II is a gateway to the broader Warhammer universe. If you enjoy the tactical depth, consider the fast-paced co-op action of Warhammer Darktide. For collectors, the exquisite detail of Warhammer Figures from the tabletop game is astounding. Competitive players can track their stats on specialised sites like the Warhammer ROR Killboard. And for the latest releases and merchandise, always check the official Warhammer Store.

5.1 The Lore Connection: Necrons & Beyond

While Warhammer II focuses on the Fantasy setting, the futuristic, android Necrons of the Warhammer 40,000 universe share a similar ancient, inhuman aesthetic with the Lizardmen. Explore the Warhammer Necrons to see how themes echo across Games Workshop's universes.

Last Updated: