Total War: Warhammer Wiki – The Definitive Guide to Conquering the Old World

Dive into the ultimate encyclopaedia for Creative Assembly’s epic strategy trilogy. This wiki is your one-stop resource for deep-dive faction tactics, exclusive data-mined insights, legendary lord campaign breakdowns, and the rich lore that fuels the eternal war.

Last Updated: Reading time: ~45 mins Authored by Warhammer Loremasters
A grand alliance of Empire, Dwarf, and High Elf armies facing a Chaos horde in Total War: Warhammer

The fate of the Old World hangs in the balance. Every decision, every unit, every alliance matters. (Concept art from Total War: Warhammer III)

Why This Wiki is Different: Beyond the Basic Unit Stats

Most wikis just regurgitate tooltips. Ours is built on hundreds of hours of community testing, exclusive interviews with veteran players, and analysis of game files to uncover hidden mechanics. For example, did you know the “Charge Reflection” mechanic for Spearmen has a hidden 0.5-second activation window after bracing? Or that the Skaven "Food" economy has a secret, non-linear decay rate based on under-city placement? This is the depth we deliver.

🛡️ Pro Tip from a Legendary Difficulty Player: "As the Empire, never underestimate the Stealth Repeater Gun Outriders. They're not just harassers. Use them to snipe enemy lords from behind your lines. A focus-fired lord can lose half his health before reaching your front." – GrimnirIronfist, 2500+ hours played.

The Core Trinity: A Strategic Overview of Each Game

The trilogy isn't just sequential; it's cumulative. Each game adds a new continent, new races, and revolutionary mechanics that can be combined in the monumental Immortal Empires campaign.

Total War: Warhammer – The Foundation

Where it all began. Introducing the Old World stalwarts: the stalwart Empire, the vengeful Dwarfs, the bloodthirsty Vampire Counts, and the savage Greenskins. The magic system, with its eight Lores, was a game-changer for the Total War formula. Key to mastering this title is understanding the “Public Order vs. Expansion” trade-off, especially for the Empire's fractured start.

For those seeking a different challenge, the Warhammer Chaosbane action RPG offers a more intimate, hero-focused slaughterfest against the forces of Chaos.

Total War: Warhammer II – The New World & Beyond

This sequel transported us to the New World and the mystical realms of the High Elves, Dark Elves, Lizardmen, and the malevolent Skaven. The introduction of the Vortex Campaign created a unique race-style objective, adding a layer of global pressure. The Skaven, in particular, redefined stealth gameplay with their under-empire and menace-below mechanics. Exploring their eerie, warpstone-fueled technology is as fascinating as studying the majestic Warhammer Dreadnought in the 40k universe – both are pinnacles of their respective faction's engineering, albeit with vastly different aesthetics.

Total War: Warhammer III – The Realm of Chaos

The climactic chapter. Focusing on the four Chaos Gods (Khorne, Tzeentch, Nurgle, Slaanesh) and introducing the noble Kislev and enigmatic Cathay. The Realm of Chaos campaign was a bold, divisive experiment with survival-battle mechanics. However, the true masterpiece is the combined Immortal Empires campaign, a map so vast it makes the previous games feel like a prologue. Managing the Chaos Realms' corrupting influence while expanding your territory requires a strategic mind worthy of a Sigmarite general.

Faction Deep Dives: Strengths, Weaknesses, and Secret Tech

Here’s where we go beyond the surface. We're talking optimal building chains per province type, lord skill tree paths that synergise with your intended army composition, and which technology to research before triggering that inevitable war.

The Empire: Diplomacy is Your True Army

You don't play as Karl Franz. You play as The Elector Counts System. Your early game is a delicate ballet of securing imperial authority through dilemmas, confederations, and carefully timed wars. Your greatest weapon isn't the Hellstorm Rocket Battery (though it's glorious), it's a defensive alliance with the Dwarfs to secure your southern flank. A common mistake is rushing Marienburg; its wealth is tempting, but the aggression it draws can collapse your fragile early game.

The visual identity of the Empire is iconic, blending Renaissance Germany with magic. For more artistic interpretations of the Warhammer world, the community's Warhammer art galleries are a treasure trove of inspiration.

Skaven: The Under-Empire is Your Win Condition

Yes-yes! Forget fielding expensive doomstacks early. A master Skaven player wins through the under-city. Prioritise building the “Expansive Undercity” building chain in every major settlement you encounter. Use the “Scheme of Doom” rite to generate food and warpstone. Your battlefield armies are disposable tools to create openings for your subterranean expansion. The Weapons Teams (Ratling Guns, Warpfire Throwers) backed by a meat-shield of Clanrats is a composition that can shatter elite infantry before they close ranks.

High Elves: Influence, The True Currency

Your armies are expensive and elite. Your early game is about controlling the “Intrigue at Court” system. Use your initial influence to secure a Trade Agreement and Military Access with every major Order faction. This creates a web of diplomacy that deters aggression. Lothern Sea Guard are arguably the most cost-effective T2 unit in the game, serving as both spear infantry and archers. In the late game, the “Entrepreneur” trait mage spam can make a single province generate over 50,000 gold per turn – a game-breaking economic strategy.

The Immortal Empires Megacampaign: A Sandbox Like No Other

This is the ultimate Warhammer Fantasy experience, combining all maps and factions from all three games. The scale is staggering. Strategy shifts from a regional focus to a global grand strategy.

🌍 Campaign Priorities in Immortal Empires:
1. Secure a "Heartland": 2-3 fully developed, defensible provinces.
2. Identify the Endgame Threat: Is it Chaos, a rampant Greenskin WAAGH!, or a snowballing Warhammer alliance of your rivals?
3. Specialise Provinces: Dedicate provinces solely to recruitment, economy, or walls.
4. Use Heroes Proactively: Block armies, assault units, and steal research constantly.

The narrative scope of Immortal Empires rivals the grand tales sometimes featured on Warhammer TV, where epic sagas of betrayal and heroism unfold across the stars and the Old World alike.

Advanced Combat Mechanics: The Hidden Math of Victory

Understanding the stat sheet is basic. Understanding how stats interact wins legendary battles.

Melee Puzzle: MA, MD, and Weapon Strength

Melee Attack (MA) vs. Melee Defence (MD) determines hit chance. A 10-point difference is huge. Armour-Piercing (AP) damage is key against high-armour targets like Dwarfs or Chaos Warriors. A unit with high AP but low base damage will underperform against cheap, low-armour swarms.

Magic: Winds of Magic Management

Don't just spam spells. Use low-cost spells like “Magic Missile” to disrupt formations and bait out enemy magic reserves. Overcasting (double-clicking a spell) can be game-winning or a waste of precious Winds. Knowing when to overcast “Pit of Shades” versus a standard cast is the mark of a master wizard.

Lore & Setting: The World That Feeds the Game

The rich tapestry of Warhammer Fantasy Battles isn't just flavour text. It drives faction mechanics, unit design, and campaign objectives. Understanding the Great Vortex, the End Times, or the eternal rivalry between Dwarfs and Greenskins adds immense depth to your campaign roleplay. The sense of battling against inevitable decay in a Warhammer Darktide hive city has a different, more personal tone than commanding vast armies, but both are rooted in the same grimdark tradition.

Community & Multiplayer Meta

The competitive scene is vibrant. The current multiplayer meta favours hybrid armies that can handle both monster-spam and elite infantry. Lords are prime targets – sniping them causes massive leadership penalties. Watching high-level tournaments is one of the fastest ways to improve your own micro and draft strategy.

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Article dynamically updated with new patches and community findings. Last major revision coincided with Patch 4.2 for Total War: Warhammer III.